#pragma once

#include "fxcc/core/platform/common/Input.h"
#include "fxcc/core/platform/sdl2/pch.h"

struct FXCC_API CallBacks
{
    static std::unordered_map<int, KeyCode> m_KeyMap;

    static std::unordered_map<int, MouseButton> m_MouseMap;

    static std::unordered_map<int, JoystickButton> m_JoystickMap;

};